Showing posts with label ardden entertainment. Show all posts
Showing posts with label ardden entertainment. Show all posts

Wednesday, November 16, 2011

FLASH GORDON and CAPT. VICTORY Reviews!


FLASH GORDON: INVASION OF THE RED SWORD #6
Writer: Brendan Deneen
Artist: Eduardo Garcia
Publisher: Ardden Entertainment

So....Hans...when we met at that boring dinner after the Olympics, did you ever think we'd end up like this?!-- Flash Gordon

A rousing conclusion to a great story. I've raved about Ardden's FLASH GORDON series every chance I get and the conclusion to this mini-series is perfect. I don't want to give anything away but all the pieces come together in a very satisfying wrap-up (and like all good serials...a tease about an obvious future development). If I understand correctly, the next FLASH GORDON series from Ardden is not going to be a monthly pamphlet-style but a complete story in one larger graphic novel format.

I understand the market needs that make that the more viable way to get the story out there, but I will miss the serialized aspect of the monthly series. One of the hallmarks of this and the previous mini-series have been the masterful pacing and cliffhanger-style storytelling.

I can't really dig into it much deeper other than to say that I love the way writer Brendan Deneen writes the characters. They are recognizable as Flash and his supporting cast but they feel modern and relevant. The story is fun but also nuanced with moments given to characterization. Artist Eduardo Garcia stepped in with this story and has grown with each issue. He gets better and better. A fine artist with a good sense of how to tell the story in pictures.

Recommended for all ages.

Wednesday, August 10, 2011

A Review of DAREDEVIL #1 and some Ardden & Atlas Comics...

DAREDEVIL #1

Writer: Mark Waid
Artist: Paolo Rivera
Publisher: Marvel Comics

"Eventually I had to leave the city, my legal practice, my friends. But now I'm home, determined to put it all behind me and start fresh...because it's either that, or succumb to insanity.

Again."
-- Matt Murdock

Pardon the pun, but I went into this comic blindly and came out feeling like a kid again. My formative comic-reading years were the Frank Miller years on DAREDEVIL and as far as I was concerned, the story of Matt Murdock came to a pretty definitive close in 1987 with the "Born Again" storyline. I've never held any interest in any run on DD since then. So, that would make it, what? 24 years since I've picked up a DD comic? Just about. I did pick up THE MAN WITHOUT FEAR retelling of his origin by Miller and John Romita, Jr. (loved it) and I did eventually pick up the trade of the Kevin Smith and Joe Quesada story where Karen Page got killed (didn't love it, though the art was pretty good).

So, what happens when someone weaned on the gritty and dark world of the Miller version of DD comes back to try out this relaunch? He finds one of the most enjoyable pure super-hero comics he's read in a long time. Without the need to retcon out the last 20 or 30 years of increasingly horrible events in Matt's life and the utter lack of humor and fun in his exhaustingly depressing existence, Waid embraces it all with great humor and a positive outlook.

Basically, DD is at a point in his life where he either spirals into a suicidal depression or decides that it's not the world that needs to change, but his own outlook on life. Matt Murdock has rediscovered the joy of life and it spills over into an enthusiasm throughout the entire comic and a whimsical approach to his derring-do that has been missing for way too long.

This does not mean that there's no danger or that the comic has slipped into parody zone. What this means is that Matt remembers who he was before his world started falling apart around the time that Elektra reappeared in his life. Yes, he has lost everything, including his secret identity, over the years (over and over) but he has decided to step up his game and start moving forward in control of his life rather than letting circumstances control him.

What this means for the reader is that we feel the enjoyment that Matt is feeling. It is infectious. Rather than being frustrated by those around him trying to continually bring up his DD identity, he instead just relentlessly holds the position that he is not DD and just smiles. The logic here is that really, only a few people "actually" know Matt is DD for sure. The rest of the people have "heard" it or "read" it, but we shouldn't believe everything we read on the Internet and in papers *wink*wink*. To the public, DD doesn't appear to have any special powers, so how in the world could he be...blind? It's a great way for Waid, as writer, to deal with the loss of identity and eventually be able to remove it from the platter of plot complications.

I just really enjoyed everything about it. I loved the creative way that DD prevented the kidnapping at the start of the book. Waid took an otherwise lame villain and turned him into someone who should be almost impossible for DD to defeat. The cleverness and quick-thinking of DD used to be one of charms of the character. It was a thrill to see that in play here. The visual representation of his radar sense was fascinating to see (and read). I particularly loved the "voice-over" monologuing of Matt throughout the book. It helps the reader truly see the world through his "eyes." The visual choices made in this book demonstrated some serious thought and consideration on how to visualize this aspect of the character.

Paolo Rivera does an amazing job, as artist, with this comic. Amazing. Flawless artwork and storytelling from cover to finish. The cover, particularly, is an astounding work of art and sums up DD in a single, smiling, image. The backup story by Waid and artist Marcos Martin was a brilliant piece of work to catch up any new readers on exactly what this "radar sense" actually is and how Matt uses it in his daily life.

I loved the one-page origin recap by Fred Van Lente and Martin. That is the way to do it. Get in; get out. On with the story. Sweet cliffhanger moment too at the end. My highest recommendation for fans of super-hero comics.


Wednesday, March 16, 2011

Continuing my Atlas Love Affair...

I'm loving the relaunch of Atlas Comics!  Here I review the final 2 titles in the initial phase of the relaunch.


THE GRIM GHOST #1 
Writers: Stephen Susco & Tony Isabella
Artists: Kelley Jones (pencils) & Eric Layton (inks)
Publisher: Atlas Comics

“It pleased me to know that the last thing you would see before I hanged you would be your lover dangling from her own hangman's noose!” – Braddock

The second book in the big Atlas Comics relaunch is THE GRIM GHOST. My familiarity with the original 70s version of the character is limited to the house ads that ran in other Atlas comic books. I never came across a copy of the actual series. So, as opposed to WULF and PHOENIX, I approached this relaunch without any prior knowledge of what came before. I vaguely remember an image of a hooded man on a horse. That's about it. I can't address at what points this new series is similar to or veers away from the original concept.

When I first got my hands on the comic, I didn't have time to really read it, so I flipped through it to check out the art. I was pleased to see Kelley Jones listed as the artist. If I want a comic book to evoke a dark mood of mystery and horror, and Bernie Wrightson isn't available, Kelley Jones is the guy I would go to. A skilled artist at utilizing shadow and cinematic angles, but also expressive distortion to great effect. His run on BATMAN with writer, Dough Moench, continues to be one of my favorite runs. This series set in an other-dimensional purgatory, co-existent with ours, called "The Fringe" where lost souls continue their existence after death before moving on to heaven or hell is a perfect match for Jones. The Grim Ghost (Matthew Dunsinane) haunts The Fringe attempting to save those lost souls from coming under the control of the evil Braddock and finding themselves sentenced to eternal torment. The Grim Ghost also appears to be quite mad himself after some 200+ years trapped in The Fringe.

The Grim Ghost and Braddock have a yin-yang conflict that stretches back to their former lives. The Grim Ghost himself was a rogue-ish Highwayman from the Colonial days of America who fell in love with Braddock's wife and she gave her heart to him. Braddock murdered the both of them. Now the brutish Braddock and his band of evil demonic thugs haunt the shadows and alleyways of The Fringe looking for souls to grab. The Grim Ghost is locked in an eternal battle to gain souls for his side first...and apparently to put the beat-down on the taunting Braddock whenever he gets the chance.

This was a well-written first issue and a good set-up for the series. I found this to be a good concept for a character that really isn't just another super-hero, but something a bit more interesting.

Once again, a thoroughly enjoyable issue from the all-new Atlas Comics. Well worth your time and money.



PHOENIX #1 
Writer: Jim Krueger & Brendan Deneen
Artist: Dean Zachary
Publisher: Atlas Comics

“What are you doing?! Kill him again!” – Malevolent Alien Captor

It's been like a 1-2-3-Punch! From Atlas Comics the past couple of weeks. Starting with WULF, then THE GRIM GHOST, and now PHOENIX, Atlas is on a solid roll with quality comic books. There's definitely a good retro-feel to the books but with the ramped up pacing, story-arc structure and quality production expected of comics and graphic novels today (including stronger language, graphic violence, and intense storytelling).

I liked WULF and thought it was a good set-up for a first issue. I liked THE GRIM GHOST a little more than WULF and now, I am on board to say PHOENIX is the best of the bunch. WULF is a blend of sword and sorcery with police action, THE GRIM GHOST is a blend of horror and masked-adventurer, but PHOENIX is full-on sci-fi super-hero action.

The original PHOENIX series back in the 70s was very much a product of the times. In a sense, it reminded me of THE SIX MILLION-DOLLAR MAN with aliens. That series centered on an astronaut from Skylab kidnapped by space aliens, who were evil observers of human evolution, and winds up incorporating some of their technology into his flight suit which gives him access to great power. So, of course, the first thing he does is use the power escape from the aliens and save the capital city of Iceland. Yep. Iceland. It was a nice effort of a comic book but while it looked nice, it was dreadfully dull to read. I like the covers though.

This new PHOENIX series is absolutely the opposite of dull though. It is an exciting, fast-paced adventure that is only frustrating in that it ends on a cliffhanger...and that means we have to wait to see what happens next.

Ed Tyler is not an astronaut (at least I don't think so at this point) in this version. He appears to just be a normal guy thrust into an awful situation. While visiting his home town, the entire population was kidnapped by aliens and brought on board their spaceship and killed one-by-one. They are obviously sifting through the people to discover the one-in-a-million human being who can wield the power of these “Phoenix” suits. So, the comic begins with them repeatedly killing Tyler and the suit bringing him back to life. Rather than eventually becoming unable to resurrect, like nearly everyone else in town, apparently, Tyler just seems to get stronger with each resurrection until he finds himself wielding dramatic cosmic power and breaks free from his alien torturers.

We don't know who these aliens are yet, so there's a mystery both as to who they are and what their ultimate purpose is in brutally and dispassionately murdering thousands of people in an attempt to find their “candidate.” Candidate for what is part of the mystery to unfold in the course of the series.

Tyler's reaction to the situation feels real. He is going to be a hero not because of the powers he wields but because he has the character and determination to do what's right and face-down a threat as daunting as these malevolent and much more advanced aliens and their technological superiority.

The artist, Dean Zachary, is a new name to me and a very impressive debut. I really enjoyed his art from start to finish. The art looks like it is reproduced from his expressive and detailed pencil illustrations then painted over it which gives the art a look very similar to the style Eric Powell uses now on THE GOON.

The design of the alien suit that Tyler is bonded to is good. Simplicity in design and believable. It reminds me of some of those 70s Marvel costumes like Capt. Marvel and Capt. Universe. Slick, sleek, and stylish.

The original Atlas Comics attempted to “out-Marvel” Marvel Comics and failed. I think the new Atlas Comics is just trying to make really good, old-fashioned fun, and exciting comic books...and PHOENIX is a great example that proves they are succeeding.




Wednesday, February 16, 2011

FLASH GORDON Comic Review




FLASH GORDON: INVASION OF THE RED SWORD PART 1: TERROR #1

Writer: Brendan Deneen
Artist: Eduardo Garcia
Publisher: Ardden Entertainment


 
“I'm not saying I had a 'life flashing before my eyes' moment or anything...but still...I was scared, Hans. And it made me realize how important things are to me. Like home...and Dale.” -- Flash Gordon

Arrden Entertainment hits the stands this week with the further adventures of Flash Gordon, Dale Arden, and Dr. Hans Zarkov. The three humans are trapped on the planet Mongo and while Arden and Zarkov try to figure out how to return to Earth, Flash is working with Prince Barin, King Thun, and Prince Vultan to plan a series of tournaments as a way of peacefully uniting the people of Mongo in the post-war environment after toppling the despotic regime of Ming the Merciless.

This new series is set just a few weeks after Ming's first defeat (first of many, I will assume) at the hands of his frustrating human nemesis, Flash Gordon. This issue is an excellent set-up for this new story arc continuing the same successful approach of Arrden's earlier series. The developing relationship between Flash and the beautiful, and smart, Dale Arrden has solidified into something good. Zarkov is still throwing surprises Flash's way, which makes the development of the three humans into one of my favorite aspects of this comic.

I enjoyed the interaction between the three humans and the various alien races on Mongo. There is respect, but not necessarily trust, between many of these peoples and Deneen does a good job distinguishing the different cultures and attitudes. Adding to the difficulties here is that the “global translators” are malfunctioning. Yes, that old sci-fi standard for ease of communication is on the fritz which forces everyone to have to figure out different ways to be understood and cooperate.

Thrust into the middle of this “Tower of Babel” situation, an armored group of humans from Earth appear and begin an invasion of the planet Mongo and throw everyone's plans into turmoil. They have barely begun recovering from defeating the internal threat of Ming and now they have to face an unexpected external threat. Ending the issue with an unexpected and intriguing cliffhanger should bring anyone back for issue 2.

Overall, this is another excellent publication from Ardden. The art of Eduardo Garcia continues in the same style as established with the original series artist Paul Green. This makes for a seamless continuation of the story and characters from the first story arc. It's almost an American Anime (is there such a thing?) heightened reality look to the art. The colors are credited to “Estudio Haus” and what I really like about the coloring work in this comic (and in the previous series) is the otherworldly glow that the panels have when the story takes place on Mongo. I really get the sense of this being an alien world because it feels...different. The sun looms larger and its rays infuse every daylit scene with its presence. I like the way Garcia structures the panel flows from page to page. He breaks things up in an interesting way and when he starts angling the panels during scenes of movement, there's almost a lightning bolt sense to it, which makes sense for a FLASH GORDON comic book. I even liked the fact that “Consulting Editor” Jim Kreuger injects himself in the panels where appropriate to refer the reader to earlier trades. It's “old school” and I like seeing that.

I think Ardden demonstrates, once again, they truly understand how to take classic characters like Flash Gordon and modernize them in a relevant and fun way. And that's the bottom line as to why you should get this comic:

It's fun!