Showing posts with label atlas comics. Show all posts
Showing posts with label atlas comics. Show all posts

Tuesday, August 30, 2011

Don't Bother With the New JUSTICE LEAGUE. COMICS REVIEWS FOR THIS WEEK.

JUSTICE LEAGUE #1
Writer: Geoff Johns
Artists: Jim Lee (pencils) & Scott Williams (inks)
Publisher: DC Comics


***CAUTION: SPOILERS ABOUND***

Hold on a second...you're not just some guy in a bat costume are you? Are you freaking kidding me?!” – Green Lantern to Batman.

Well, as expected, I am clearly not the audience that this comic book is intended for. I really tried to just enjoy it on it's own merits, but it's such a lousy piece of work, I find it impossible to generate any sense of enthusiasm for it or for anything else on the horizon of the DC overhaul. I hesitate to call it a “reboot” or a “relaunch” anymore since nobody on staff there seems to be able to consistently define what exactly they are doing other than marketing it in contradictory ways.

This is the first issue of the JUSTICE LEAGUE. It is also the first issue of the “New” DC. DC 3.0 if you will. (DC 1.0 being everything up to CRISIS and DC 2.0 being everything post-CRISIS up to post-FLASHPOINT.) It is also one of the most stilted, disjointed inconsistent messes I've read from DC this side of FINAL CRISIS. The story, as it is, starts in Gotham City with Batman chasing after a monster (who looks somewhat like Sleez from John Byrne's ACTION COMICS days) who turns out to be some sort of minion of Darkseid and blows himself up for no real obvious reason. Well, I take that back. The reason is he is the plot complication that draws Green Lantern to Gotham so he can meet Batman. See, GL is the protector of this space sector and got tipped that an “extraterrestrial” threat had appeared in Gotham. So, he flew straight away to check it out.

Yeehaw! Green Lantern? Meet Batman. Batman? Meet Green Lantern. Much awkward exposition and insipid back-and-forths between the two of them. Apparently, in DC 3.0, GL is (or was 5 years ago, when this was set) is a moron and talks way too much. I had high hopes that in DC 3.0, maybe Batman wouldn't be an asshole. I was wrong. Batman 3.0 is a vigilante who works outside the law and there's a monster running across the rooftops, so understandably the Gotham City Police Department is chasing after both of them. Which is their job!! But that doesn't dissuade asshole-Batman from calling them “idiots”....for FRIGGIN' DOING THEIR JOB!!!!

Yes. Moron Green Lantern just said "It
combusted into fire." Next he's going to
tell us that an ice cube "Melted into
water" or that the water "Evaporated
into gas" or "Froze into ice."
The two of them, Batman and GL, make the brilliant deduction that since the suicide bomber was an extraterrestrial, then they should team up, hold on to the Mother Box left behind, and head to Metropolis to talk to that “Superman” guy that “they say” is an.......”alien.” Which also makes me wonder, looking at these pages again, just exactly how Batman realizes that the Mother Box is not a “bomb” but more like an alien computer. How much experience does this Batman have with alien technology? They just watched “Sleez” blow himself up, why wouldn't they be more cautious with that thing?

Interlude with Vic Stone. These pages of the football game and the spectators in the stands are the stiffest and most lackluster pages in the book. This is when this title could have really benefited from someone who has a stronger ability to move back and forth between action and personal/emotional moments.
The "Victor Stone" I recognize.

On into Metropolis where moron GL instantaneously gets his ass kicked by a red and blue blur. Last panel is our first “exciting” view of Superman 3.0.

This comic has a lot riding on it. Essentially, it sets the tone and spirit of the v-notched-high-collared DC 3.0. The world I found myself in was younger for sure, but it wasn't much different in tone or spirit than DC up till now. I found myself surprised that this was written by Geoff Johns. It didn't feel like Johns to me. The dialogue was terrible and the manner in which it unfolded just did not flow naturally or organically to me. It felt like it was cribbed off a flow chart of plot and character bits. I got no sense of passion or thrill. The interaction between GL and Batman was terrible. GL delivers exposition out the wah-zoo and comes off stupider than Ryan Reynolds' version of Hal Jordan. Batman just groused his way through the scenery with his grouchy, stubbly chin. This sense of each of these characters (GL, Bats, Supes) approaching each other like they're comparing genital-sizes rang false and immature. These are our heroes now. Are they supposed to be 14 years old? They seem to talk at each other like they are. The retelling of Vic Stone's pre-Cyborg life was dull and uninteresting. Whereas, in the original NEW TEEN TITANS series, the character of Vic Stone and his family dynamic was one of those elements that endeared him to me. In this comic, I didn't recognize him as the Victor Stone I once knew. It was just a generic “troubled” character.

I think Geoff Johns was attempting to swipe from SEVEN SAMURAI/MAGNIFICENT SEVEN to create a classic story of how 7 disparate characters could all get drawn together against a common enemy. However, with the use of Darkseid as an other-worldly “god” who winds up drawing our characters together, he actually absent-mindlessly just cribbed from Marvel's AVENGERS for the JUSTICE LEAGUE version 3.0 with Darkseid filling in for the Loki role.

I was really hoping for something more substantial and truly new in approach. This was, unfortunately, just the TACO BELL JUSTICE LEAGUE, where they look at the ingredients they already have on hand, mix them up and rearrange them, and claim an “all-new” menu. But it's really just the same old tacos and burritos.

Artistically, I found the comic to be mostly sketchwork-level with massively overdone coloring work. Much of the action was hard to follow. The flow of the work from panel to panel was inconsistent and was at times distracting. The details on Batman's annoying armored costume come and go from panel to panel. GL has irrelevant seams and/or armor on his chest and arms that makes no sense with the rest of the costume where the boots and gloves look like cloth. Either go organic like the recent film, or cloth like in 1.0 and 2.0, or go construct-armor style. The inconsistent blend of the two is distracting. Superman looks like Ultra-Man now.

I've seen some of Jim Lee's pencils, which were stronger than the stiffness and sketchiness here, so I may have to lay blame on Scott Williams' inking for some of my disappointment. The color work made some panels not only difficult to distinguish what was happening, but just plain hurt my eyes. I'm not sure why some modern colorists don't realize that just because you CAN do photoshop effects doesn't mean you HAVE to do them. In fact, that last page reveal of Superman is an example of terrible texturing and effects unnecessarily intruding on what should be the most exciting panel in the book.

I was honestly planning on getting the trade for this book because I usually like Geoff Johns's writing and Jim Lee's art. But now, I think I'll just move on to something else.

Reading this comic reminded me of a line from The Who when they sang “Meet the new boss/Same as the old boss.” And remember the title of the song? I hereby nominate “We Won't Get Fooled Again” as the theme song for the DC Comics fans.


FLASH GORDON: INVASION OF THE RED SWORD PART 4: POWER
Writer: Brendan Deneen
Artist: Eduardo Garcia
FLASH GORDON?!” – King Crax of the Fire People
Uh..yep, that's me. Unless you want to kill Flash Gordon. In which case, I hate that guy too.” – Flash Gordon
In a week in which one major publisher hits blitzes the comic shops with their insanely over-hyped relaunch, there's a slight...ever so miniscule....chance that some lesser hyped comics might get overlooked. In this case, one that might get overlooked might be Ardden Entertainments current FLASH GORDON series. So, let me take a moment to remind you that this comic is also available today at your local comics retailer.
I hear a lot of grousing (and sometimes do the grousing myself) about the absence of fun and adventure in modern comics. I keep looking forward to this series every month precisely because it fills that void. It is possible to tell a serialized adventure series in comics without on panel rapes, graphic beheadings and amputations. It is possible to entertain the hell out of your reader without rotting corpses and psychopathic over-the-top villains. It is possible to tell a long-form story in serialized form that is complete on its own yet continues the larger story and it is possible to do proper character development without crossovers and tie-ins. FLASH GORDON demonstrates this every month, consistently.

As it should, this comic moves from cliffhanger to cliffhanger each month and is a thrilling ride every time. The invasion of the planet Mongo by the bloodthirsty humans of The Red Sword is in full force right now and our heroes (and villain) are separated and struggling to survive. As the anticipation builds in the story, so does the anticipation in the reader as to if and when our team will reunite and quell this invasion. More importantly, how can they rebuff the Red Sword without reestablishing Ming as the powerful Emperor of Mongo.

The difficult thing is to write about an issue like this without overly spoiling it, but at the end of the previous issue, Flash found himself abandoned by his “partner” Ming (no surprise there) to drown in a flooding cave. Since the comic is eponymously titled, it should come as no surprise that Flash figures a way out of his predicament, but then he finds himself once-again face-to-face with a fire-breathing dragon. This creatures seem to be rather common on Mongo.

Dale Ardden, Vultan, and his daughter Talon meet a race of men I, at least, am unfamiliar with – The Power Men of Mongo. Another fascinating extrapolation of beings in that The Power Men are cyborgs on the run from the brutal rule of Ming. Threads of story are picked up from the FG: MERCY WARS and Queen Fria of Frigia.

In other words, a whole lot happens in this one comic book. And this has been the pattern for the entire series. This is seriously one of the best paced books out there, as are all the Arrden and Atlas comics, in that it mirrors the active storytelling of the old movie serials but actually involves the reader in the lives and the personalities of the people of Earth who are stranded on Mongo, but especially those who are native to Mongo.

Ming is missing from this issue, but his presence is like an umbrella covering the entire proceeding. The series is called FLASH GORDON, but Ming is the character who keeps it focused at all times.
 
Every time I review this series, I always make a point of complimenting the art. The thing about the artist, Eduardo Garcia, is that he came on to this series following an artist who had already established the look and the style for it. That's a tough place to find yourself in as an artist. What I have noticed from issue to issue is that each successive issue begins to look less like Garcia is trying to match that earlier style and more organically Garcia himself. And that's a progression that I whole-heartedly approve of. I enjoy his work and he's a fantastic graphic storyteller. I also will take a moment to rave about the color work once again. It always strikes me how other-worldly Mongo seems. It really looks like the reader is viewing these scenes through the light of a sun and planet quite different from our own. And these color and lighting choices are deliberate and effective. If you're already reading this series then you know what I'm talking about. If you haven't picked it up yet, this is a good time to jump in because you can get all four issues and be up to speed before the next one comes out.

AND DON'T FORGET TO CHECK OUT THESE AND OTHER COMICS/GRAPHIC NOVEL REVIEWS AT AINTITCOOL.COM

They are a great bunch of guys who really tell it they way they feel it,
and that's hard to come by in the comics reviewing market.



Wednesday, August 10, 2011

A Review of DAREDEVIL #1 and some Ardden & Atlas Comics...

DAREDEVIL #1

Writer: Mark Waid
Artist: Paolo Rivera
Publisher: Marvel Comics

"Eventually I had to leave the city, my legal practice, my friends. But now I'm home, determined to put it all behind me and start fresh...because it's either that, or succumb to insanity.

Again."
-- Matt Murdock

Pardon the pun, but I went into this comic blindly and came out feeling like a kid again. My formative comic-reading years were the Frank Miller years on DAREDEVIL and as far as I was concerned, the story of Matt Murdock came to a pretty definitive close in 1987 with the "Born Again" storyline. I've never held any interest in any run on DD since then. So, that would make it, what? 24 years since I've picked up a DD comic? Just about. I did pick up THE MAN WITHOUT FEAR retelling of his origin by Miller and John Romita, Jr. (loved it) and I did eventually pick up the trade of the Kevin Smith and Joe Quesada story where Karen Page got killed (didn't love it, though the art was pretty good).

So, what happens when someone weaned on the gritty and dark world of the Miller version of DD comes back to try out this relaunch? He finds one of the most enjoyable pure super-hero comics he's read in a long time. Without the need to retcon out the last 20 or 30 years of increasingly horrible events in Matt's life and the utter lack of humor and fun in his exhaustingly depressing existence, Waid embraces it all with great humor and a positive outlook.

Basically, DD is at a point in his life where he either spirals into a suicidal depression or decides that it's not the world that needs to change, but his own outlook on life. Matt Murdock has rediscovered the joy of life and it spills over into an enthusiasm throughout the entire comic and a whimsical approach to his derring-do that has been missing for way too long.

This does not mean that there's no danger or that the comic has slipped into parody zone. What this means is that Matt remembers who he was before his world started falling apart around the time that Elektra reappeared in his life. Yes, he has lost everything, including his secret identity, over the years (over and over) but he has decided to step up his game and start moving forward in control of his life rather than letting circumstances control him.

What this means for the reader is that we feel the enjoyment that Matt is feeling. It is infectious. Rather than being frustrated by those around him trying to continually bring up his DD identity, he instead just relentlessly holds the position that he is not DD and just smiles. The logic here is that really, only a few people "actually" know Matt is DD for sure. The rest of the people have "heard" it or "read" it, but we shouldn't believe everything we read on the Internet and in papers *wink*wink*. To the public, DD doesn't appear to have any special powers, so how in the world could he be...blind? It's a great way for Waid, as writer, to deal with the loss of identity and eventually be able to remove it from the platter of plot complications.

I just really enjoyed everything about it. I loved the creative way that DD prevented the kidnapping at the start of the book. Waid took an otherwise lame villain and turned him into someone who should be almost impossible for DD to defeat. The cleverness and quick-thinking of DD used to be one of charms of the character. It was a thrill to see that in play here. The visual representation of his radar sense was fascinating to see (and read). I particularly loved the "voice-over" monologuing of Matt throughout the book. It helps the reader truly see the world through his "eyes." The visual choices made in this book demonstrated some serious thought and consideration on how to visualize this aspect of the character.

Paolo Rivera does an amazing job, as artist, with this comic. Amazing. Flawless artwork and storytelling from cover to finish. The cover, particularly, is an astounding work of art and sums up DD in a single, smiling, image. The backup story by Waid and artist Marcos Martin was a brilliant piece of work to catch up any new readers on exactly what this "radar sense" actually is and how Matt uses it in his daily life.

I loved the one-page origin recap by Fred Van Lente and Martin. That is the way to do it. Get in; get out. On with the story. Sweet cliffhanger moment too at the end. My highest recommendation for fans of super-hero comics.


Wednesday, March 16, 2011

Continuing my Atlas Love Affair...

I'm loving the relaunch of Atlas Comics!  Here I review the final 2 titles in the initial phase of the relaunch.


THE GRIM GHOST #1 
Writers: Stephen Susco & Tony Isabella
Artists: Kelley Jones (pencils) & Eric Layton (inks)
Publisher: Atlas Comics

“It pleased me to know that the last thing you would see before I hanged you would be your lover dangling from her own hangman's noose!” – Braddock

The second book in the big Atlas Comics relaunch is THE GRIM GHOST. My familiarity with the original 70s version of the character is limited to the house ads that ran in other Atlas comic books. I never came across a copy of the actual series. So, as opposed to WULF and PHOENIX, I approached this relaunch without any prior knowledge of what came before. I vaguely remember an image of a hooded man on a horse. That's about it. I can't address at what points this new series is similar to or veers away from the original concept.

When I first got my hands on the comic, I didn't have time to really read it, so I flipped through it to check out the art. I was pleased to see Kelley Jones listed as the artist. If I want a comic book to evoke a dark mood of mystery and horror, and Bernie Wrightson isn't available, Kelley Jones is the guy I would go to. A skilled artist at utilizing shadow and cinematic angles, but also expressive distortion to great effect. His run on BATMAN with writer, Dough Moench, continues to be one of my favorite runs. This series set in an other-dimensional purgatory, co-existent with ours, called "The Fringe" where lost souls continue their existence after death before moving on to heaven or hell is a perfect match for Jones. The Grim Ghost (Matthew Dunsinane) haunts The Fringe attempting to save those lost souls from coming under the control of the evil Braddock and finding themselves sentenced to eternal torment. The Grim Ghost also appears to be quite mad himself after some 200+ years trapped in The Fringe.

The Grim Ghost and Braddock have a yin-yang conflict that stretches back to their former lives. The Grim Ghost himself was a rogue-ish Highwayman from the Colonial days of America who fell in love with Braddock's wife and she gave her heart to him. Braddock murdered the both of them. Now the brutish Braddock and his band of evil demonic thugs haunt the shadows and alleyways of The Fringe looking for souls to grab. The Grim Ghost is locked in an eternal battle to gain souls for his side first...and apparently to put the beat-down on the taunting Braddock whenever he gets the chance.

This was a well-written first issue and a good set-up for the series. I found this to be a good concept for a character that really isn't just another super-hero, but something a bit more interesting.

Once again, a thoroughly enjoyable issue from the all-new Atlas Comics. Well worth your time and money.



PHOENIX #1 
Writer: Jim Krueger & Brendan Deneen
Artist: Dean Zachary
Publisher: Atlas Comics

“What are you doing?! Kill him again!” – Malevolent Alien Captor

It's been like a 1-2-3-Punch! From Atlas Comics the past couple of weeks. Starting with WULF, then THE GRIM GHOST, and now PHOENIX, Atlas is on a solid roll with quality comic books. There's definitely a good retro-feel to the books but with the ramped up pacing, story-arc structure and quality production expected of comics and graphic novels today (including stronger language, graphic violence, and intense storytelling).

I liked WULF and thought it was a good set-up for a first issue. I liked THE GRIM GHOST a little more than WULF and now, I am on board to say PHOENIX is the best of the bunch. WULF is a blend of sword and sorcery with police action, THE GRIM GHOST is a blend of horror and masked-adventurer, but PHOENIX is full-on sci-fi super-hero action.

The original PHOENIX series back in the 70s was very much a product of the times. In a sense, it reminded me of THE SIX MILLION-DOLLAR MAN with aliens. That series centered on an astronaut from Skylab kidnapped by space aliens, who were evil observers of human evolution, and winds up incorporating some of their technology into his flight suit which gives him access to great power. So, of course, the first thing he does is use the power escape from the aliens and save the capital city of Iceland. Yep. Iceland. It was a nice effort of a comic book but while it looked nice, it was dreadfully dull to read. I like the covers though.

This new PHOENIX series is absolutely the opposite of dull though. It is an exciting, fast-paced adventure that is only frustrating in that it ends on a cliffhanger...and that means we have to wait to see what happens next.

Ed Tyler is not an astronaut (at least I don't think so at this point) in this version. He appears to just be a normal guy thrust into an awful situation. While visiting his home town, the entire population was kidnapped by aliens and brought on board their spaceship and killed one-by-one. They are obviously sifting through the people to discover the one-in-a-million human being who can wield the power of these “Phoenix” suits. So, the comic begins with them repeatedly killing Tyler and the suit bringing him back to life. Rather than eventually becoming unable to resurrect, like nearly everyone else in town, apparently, Tyler just seems to get stronger with each resurrection until he finds himself wielding dramatic cosmic power and breaks free from his alien torturers.

We don't know who these aliens are yet, so there's a mystery both as to who they are and what their ultimate purpose is in brutally and dispassionately murdering thousands of people in an attempt to find their “candidate.” Candidate for what is part of the mystery to unfold in the course of the series.

Tyler's reaction to the situation feels real. He is going to be a hero not because of the powers he wields but because he has the character and determination to do what's right and face-down a threat as daunting as these malevolent and much more advanced aliens and their technological superiority.

The artist, Dean Zachary, is a new name to me and a very impressive debut. I really enjoyed his art from start to finish. The art looks like it is reproduced from his expressive and detailed pencil illustrations then painted over it which gives the art a look very similar to the style Eric Powell uses now on THE GOON.

The design of the alien suit that Tyler is bonded to is good. Simplicity in design and believable. It reminds me of some of those 70s Marvel costumes like Capt. Marvel and Capt. Universe. Slick, sleek, and stylish.

The original Atlas Comics attempted to “out-Marvel” Marvel Comics and failed. I think the new Atlas Comics is just trying to make really good, old-fashioned fun, and exciting comic books...and PHOENIX is a great example that proves they are succeeding.




Wednesday, February 16, 2011

FLASH GORDON Comic Review




FLASH GORDON: INVASION OF THE RED SWORD PART 1: TERROR #1

Writer: Brendan Deneen
Artist: Eduardo Garcia
Publisher: Ardden Entertainment


 
“I'm not saying I had a 'life flashing before my eyes' moment or anything...but still...I was scared, Hans. And it made me realize how important things are to me. Like home...and Dale.” -- Flash Gordon

Arrden Entertainment hits the stands this week with the further adventures of Flash Gordon, Dale Arden, and Dr. Hans Zarkov. The three humans are trapped on the planet Mongo and while Arden and Zarkov try to figure out how to return to Earth, Flash is working with Prince Barin, King Thun, and Prince Vultan to plan a series of tournaments as a way of peacefully uniting the people of Mongo in the post-war environment after toppling the despotic regime of Ming the Merciless.

This new series is set just a few weeks after Ming's first defeat (first of many, I will assume) at the hands of his frustrating human nemesis, Flash Gordon. This issue is an excellent set-up for this new story arc continuing the same successful approach of Arrden's earlier series. The developing relationship between Flash and the beautiful, and smart, Dale Arrden has solidified into something good. Zarkov is still throwing surprises Flash's way, which makes the development of the three humans into one of my favorite aspects of this comic.

I enjoyed the interaction between the three humans and the various alien races on Mongo. There is respect, but not necessarily trust, between many of these peoples and Deneen does a good job distinguishing the different cultures and attitudes. Adding to the difficulties here is that the “global translators” are malfunctioning. Yes, that old sci-fi standard for ease of communication is on the fritz which forces everyone to have to figure out different ways to be understood and cooperate.

Thrust into the middle of this “Tower of Babel” situation, an armored group of humans from Earth appear and begin an invasion of the planet Mongo and throw everyone's plans into turmoil. They have barely begun recovering from defeating the internal threat of Ming and now they have to face an unexpected external threat. Ending the issue with an unexpected and intriguing cliffhanger should bring anyone back for issue 2.

Overall, this is another excellent publication from Ardden. The art of Eduardo Garcia continues in the same style as established with the original series artist Paul Green. This makes for a seamless continuation of the story and characters from the first story arc. It's almost an American Anime (is there such a thing?) heightened reality look to the art. The colors are credited to “Estudio Haus” and what I really like about the coloring work in this comic (and in the previous series) is the otherworldly glow that the panels have when the story takes place on Mongo. I really get the sense of this being an alien world because it feels...different. The sun looms larger and its rays infuse every daylit scene with its presence. I like the way Garcia structures the panel flows from page to page. He breaks things up in an interesting way and when he starts angling the panels during scenes of movement, there's almost a lightning bolt sense to it, which makes sense for a FLASH GORDON comic book. I even liked the fact that “Consulting Editor” Jim Kreuger injects himself in the panels where appropriate to refer the reader to earlier trades. It's “old school” and I like seeing that.

I think Ardden demonstrates, once again, they truly understand how to take classic characters like Flash Gordon and modernize them in a relevant and fun way. And that's the bottom line as to why you should get this comic:

It's fun!

Wednesday, September 29, 2010

CASPER & THE SPECTRALS Reviewed

Latest review at Aintitcool.

CASPER & THE SPECTRALS #3

Writer: Todd Dezago
Artist: Leanne Hannah
Publisher: Ardden Entertainment

"A-HA HA HA HA HA!! Friends?!? FRIENDS?!?! You are either a very foolish or a very brave little ghost -- but you amuse me so I'll let you speak and save the destroying you instantly for later!!"
-- Volbragg

I've thrown positive reviews CASPER'S way for the first 2 parts of this 3-part series, so I feel a sense of duty here to tackle the conclusion. For all the complaints over the years about the lack of substantive comic books out there geared for the younger reader, it really is not the case anymore. There are excellent comics being published every week that are not only appropriate for kids, they are actually good and can be enjoyed by adults as well...if they can check their cynicism and sarcasm at the door.

Ardden's CASPER & THE SPECTRALS has consistently been one comic I have faithfully promoted ever since I picked up the first issue just on a lark. I occasionally just grab a comic off the stands that I didn't know existed and give it a go. Usually, the result is disappointing and I never think about it again. Occasionally I get a pleasant surprise and CASPER was one like that -- a very pleasant surprise. The characters of Casper, Wendy, and Hot Stuff (along with their supporting casts) are updated for the modern era but faithfully retain their personalities and their childlike nice-ness and naivete. The beautiful character designs by Pedro Delgado are also faithful to the original Harvey Comics but with a more modern and angular animation-style design.

The "Spectrals" are the three major races of supernatural beings (Ghosts, Witches, and Devils) who live in segregated dimensions. Casper, Wendy, and Hot Stuff are all lonely among their own kind and find themselves drawn together despite their differences. Just as their friendship is growing, circumstances unfold that unleash a horrible monster called Volbragg who threatens to destroy their worlds and the world of the humans. In this final chapter, we see a bit of political conflict between Casper, Wendy, and Hot Stuff on how to tackle the menace. Casper wants to try and make friends withe Volbragg and Wendy just wants to take him down. Hot Stuff ultimately decides to be Casper's backup and inadvertently learns some key information that helps.

What we have here is another good comic book with a fine conclusion that demonstrates that even people with different ideologies and opinions can find ways to work together to confront common threats. In the end, it is the similarities and not the differences that draw us together. But the differences are what give life that spark of excitement and unpredictability.

I like the fact that the universally positive messages in this comic book come through the story and the characters and not page after page of preachy word balloons. The art in this issue is handled not by Pedro Delgado, who drew the first 2 issues, but someone new to my radar named Leanne Hannah. Her style is very similar to Delgado already, so she is able to pick up where he left off without a jarring shift in tone to the art. Her art has a charm all its own though, and I would like to see more of her work.

Hats off to Ardden for this series, and I look forward to more with these characters. I'm still waiting for that STUMBO THE GIANT comic though....

Thursday, September 23, 2010

ATLAS COMICS...UNBOUND!

An AICN chat with Atlas Comics' Jason Goodman and Brendan Deneen

In 1974, Marvel and DC found themselves challenged directly in the newsstand market by upstart Atlas Comics founded by Martin Goodman (founder of Marvel Comics). Atlas Comics were marked by a trade-dress and style that was intentionally similar to the Marvel Comics of the time – a bold and direct assault on the House of Ideas.

The success of Atlas Comics was short-lived, less than 2 years, but during that brief period of time they churned out some surprisingly strong comics written and drawn by some of the best in the business (Archie Goodwin, Michael Fleischer, Larry Hama, Howard Chaykin, Neal Adams, Mike Sekowsky, Steve Ditko, and more). However, when Atlas ceased publication, their rather large stable of characters disappeared...seemingly forever.

To most comic fans, Atlas has survived in memory as little more than an interesting footnote lost to history. For the industry though, Atlas was a pioneer as the first comics publisher to increase pay rates and provide co-ownership/profit-sharing opportunities for their creative artists. And most historically, Atlas was the first to return all artwork to the artists who produced the works. And that's where Atlas began and ended in comics history over three decades ago.

Last week, the comics industry was uniformly surprised to see an announcement that, in partnership with Ardden Entertainment, Jason Goodman (grandson of Martin Goodman) is planning to re-launch Atlas Comics at the New York Comic-Con on October 8, 2010. Ardden’s Editor-in-Chief and legendary comic writer, J.M. DeMatteis, was quoted in the announcement on Ardden's website saying “"The Atlas universe is filled with characters of tremendous potential. I look forward to being a part of this re-launch as we re-imagine these wonderful characters and send them off on new adventures for the first time in thirty-five years."

I immediately contacted Brendan Deneen, Co-President of Ardden Entertainment to talk about this new project. The following column is the result of a virtual chat between Deneen, Goodman, and myself conducted over the course of about 4 or 5 days.

ME: I would like to begin this conversation with Brendan Deneen. Tell me a little about how you got from the position of Production Executive at Dimension/Miramax Films to Co-President of Ardden Entertainment?

BRENDAN DENEEN (BD): Okay. I befriended Rich Emms when I was working as a book- and comic-to-film scout for Dimension/Miramax Films. In that role, I had come across a series called DARKHAM VALE that Rich was publishing through his small UK company, AP Comics. He would later go on to become Editor-in-Chief of Markosia.
During a visit to the States, he invited me to join him on a trip to the Wizard Magazine offices in Congers New York. We had a really good time during the bus ride, bonding over comics we loved, such as the Byrne/Claremont run on X-MEN. At one point, I pitched him a comic idea I created when I was 19 years old (in 1991!) called SCATTERBRAIN.

He seemed interested but I thought he was just being polite.

ME: Ha!

BD: About a month later, he brought it up and said he wanted to publish it. During that time, I believe, is when he was hired by Markosia as their EiC, and he brought SCATTERBRAIN with him and published it in 2006. We got great quotes from Michael Avon Oeming, Brian K. Vaughan, Geoff Johns, Jim Krueger, and Robert Kirkman; and some great reviews, including you guys, who called it one of the best indie books of the year.

I had been trying for years before that to get noticed by Marvel or DC but no luck, despite knowing editors at both companies. I figured SCATTERBRAIN would be the beginning and end of my comic writing career.

ME: It’s not an easy business to break into professionally these days outside of self-publishing. There was a time when even a person with marginal talent could find himself writing or drawing comics simply because he just happened to be around at the moment that an editor needed to fill a slot.

BD: Totally true! Anyway...one day, out of the blue, Rich emailed me and said "Hey, do you want to put together a Flash Gordon pitch?"

And I was like.... "Uh... HELLS YES!"

So, I put together a 4 or 5 page pitch, which would eventually become THE MERCY WARS arc. I also had the bare bones for the second and third arcs at that point as well. After they had read my treatment (and liked it), they then said, "Actually, there's this new Flash Gordon show coming up, would you be willing to do a new treatment set in the world of the show?"

ME: Ugh.

BD: I read a few of the episode scripts and came up with what I thought was a really bad ass WRATH OF KHAN-esque arc that took place between, I think, episodes 2 and 3.

ME: What did they think of it?

BD: They loved it...but then the show came out and...well, everyone knows that happened there.

So, I re-approached them with my original concept and they approved it. However, when I shopped the project around to a number of big publishers...NO ONE WAS INTERESTED! Image wouldn't even return my emails. It was almost laughable.

ME: That seems odd for a property as much a part of the popular lexicon as FLASH GORDON. I mean...it's friggin' FLASH GORDON!

BD: Exactly. So, Rich said we should start our own company...and that's just what we did!

ME: So, you and Rich went into business initially to publish the FLASH GORDON comic. How did J.M. DeMatteis come into it?

BD: Well, by that point, I was a literary and film agent and I had just started representing him. He said, "Hey, if you ever want something more than a writer, let me know." And I said something like "How about Editor-in-Chief?" and he said, "Sure."

That's a bit truncated...but not much!

ME: You make it sound so simple...

BD: It was very smooth. He and I already had a great working relationship and I knew him from my time at Dimension/Miramax.

ME: And the comic was well-received?

BD: We released FLASH GORDON #0 at the 2008 NY Comic-Con and sold out of a couple thousand issues over the weekend. We were blown away by the reception.

The first six issues sold very well and the critical response was, I'd say, 75/25 positive. Some people had problems with my writing or Paul's art, but most people loved the fact that I hewed so closely to Alex Raymond's concepts and that I was having FUN with it!!
And JM's notes were HUGELY helpful.

ME: So, this is about 2 years ago. In those 2 years, you've published FLASH GORDON successfully and grabbed a license from Harvey Comics to modernize Casper, Wendy, and Hot Stuff. But now...you're relaunching an entire line of comics that are mostly known as a historic footnote from the mid-70s. How does this happen?

BD: For CASPER, J.M. and I just put together a KILLER concept, and I think Classic Media recognized that immediately. The book was (obviously) plagued with delays but we're VERY proud of it.

We're in talks right now with Classic to do a sequel.

ME: Seriously, one of my favorite comics of the last year. There's actually a very solid bunch of comics being published right now for the younger market that are very good for all ages and CASPER & THE SPECTRALS is one of them.

BD: Thank you! We appreciate it so much. Anyway, my mind started thinking about other licenses to pursue and for some reason, i thought of Atlas.

I had bought all those comics from the back issue bin when i was younger.

ME: A perfect transition point to bring Jason Goodman into this conversation. Jason, I'm curious about you and the process that got you to this point where you are about to perform the rather daunting task of relaunching your grandfather's line of comics.

JASON GOODMAN (JG): For me, fortunately, this journey began at birth. The bounty of comics that arrived daily at home was more than any kid could ask for - Marvel & Atlas - all hot off the presses! In what could most generously be described as the folly of youth (and most harshly as an act of pure idiocy/lunacy, albeit by a 10 year old), I sold my childhood comic collection in the late 70’s at my lemonade stand on the corner 90th St. and West End Ave. (pre-Antiques Roadshow). Fast forward through college and a Wall Street career to the mid-90’s when I finally went into the family business after my dad (Chip Goodman) passed. For 15 years now, I have published consumer magazines in every field from Log Homes to Pilates. However, I have always treasured the Atlas titles and characters and was waiting for the right moment to re-introduce them to the world – a moment when I had enough time to seriously devote to the project, and the right people to work with.

BD: I reached out to Jason and it turned out he was talking to a number of places already. We started meeting in New York City and just really hit it off. He had a cool vision for what he wanted the books to be, and had this great core of advisors and the four us just started brainstorming ways to bring the brand back.

It took awhile, because there were a lot of pieces to put together, but apparently it was worth it!!

JG: Brendan and the Ardden Entertainment gang, and my own creative team – they all have great passion, talent and intensity – I’m having a blast!

ME: Can you share a little of the vision? I ask because you're talking about reintroducing these characters into a market that feels almost overrun by super-heroes. How do you take these characters, clearly modeled on the late silver age Marvel style, and make them relevant and stand out from the crowd? I carry deeply-rooted nostalgia for many of the characters, but we have 2 or 3 generations of readers with no foreknowledge of Atlas at all. What's the pitch?

JG: The goal, put most simply, is to tell great stories! In that regard, we have a world-class creative legacy to build on. I won’t presume to bore you with the multimedia, cross-platform, multi-channel licensing, etc...suffice it to say, it’s all true and this is a money-making (should I say "profit seeking"?) enterprise - just a ridiculously fun and cool one.

BD: The key is that these are MORE than just superheroes. We're going to approach each title with that attitude....a great story first and more than just a couple of guys in spandex beating the crap out of each other. PHOENIX is a science fiction story more than it is a superhero story. It's about a dude who is abducted by aliens, imbued with crazy powers, and then escapes!! And THE GRIM GHOST is this horror/thriller about a man trapped between life and death.

ME: I bought the original PHOENIX #1 in Puerto Rico....I guess I was 3rd or 4th grade!

BD: Nice!!!

ME: In fact, I bought a number of Atlas comics when they were first published -- PHOENIX, GRIM GHOST, SCORPION, LOMAX, PLANET OF THE VAMPIRES...

BD: Over the last week or so, I've been blown away by how many people have fond memories of them...including me!

ME: One of my personal favorites was FRIGHT starring THE SON OF DRACULA by Gary Friedrich & Frank Thorne. I kept looking and looking for that second issue....that never arrived! Any chance of reprint collections?

BD: We're talking about reprints! But that's another story.

ME: Of the concepts you are working on right now, do you expect to pick up any of the series from the point where they originally stopped or reimagine each one for the modern audience?

JG: Modernization is a natural – comics have always changed with the times. But you’re correct, the opportunity exists for us to take some truly nascent original Atlas story lines and start straight from there. Stay tuned.

ME: Okay. The characters are more than just super-heroes. That jumps the hurdle of Dynamite's PROJECT SUPERPOWERS. Are you looking at creating a whole "shared universe" concept or are you dealing with them as stand-alone concepts or some sort of combination?

BD: Stand-alone concepts for now. I love shared universes but I think that can become very dense, very quickly. I would love to do a big shared universe some day but i don't think it makes sense for Atlas.

ME: Are you planning ongoing series or...rather...a series of mini-series for the different concepts. Similar to your successful approach to FLASH GORDON?

BD: Yes, exactly. The first arc of each will be the origin story.

ME: You realize, of course, that PLANET OF VAMPIRES needs to seriously be front-loaded.

BD: Ha, yes.

ME: Seriously. Before the big vampire glut implodes.

JG: I stand proudly on my sunlit altar, wreathed in garlic, and say, “I fear no glut.” Seriously, though, we are going to roll these books out slowly, taking our time to pick the perfect creative teams and modern storylines for each one. We have no plans to dump a bunch of mediocre titles into the marketplace and hope for the best. We're here for the long term and we want each book to be as good as it possibly can. We think people are going to love what we have up our collective sleeves!

BD: It's funny because everyone has their favorite! We have an AWESOME concept for WULF, a very cool BRUTE idea that moves him totally away from "Hulk" and a great way to do IRON JAW. I'm not sure which titles will be next but we are talking about ALL of them. We're very, very excited.

ME: Any chance you're talking to some of the original writers and artists about contributing to the new line? In particular, I will sleep much better after this interview if I know you have at least APPROACHED Howard Chaykin about creating new stories for THE SCORPION.

BD: We're already talking to some A-list writers about a number of the titles.

ME: That's not a "no".

JG: I wouldn’t want to diminish your journalistic vigilance by giving you answers that would help you sleep at night.

ME: *sigh* I got to talking last week with a grumpy old fan and he expressed a cynical reaction to your announcement because he said Atlas was just an old Marvel rip-off. That type is going to be your toughest sell I think. So, from a marketing standpoint give me your approach to drawing in the jaded fan who might love the new Atlas if he would just give it a chance.

BD: I don't necessarily agree with that assessment of those original titles. But even if I did, we're approaching these with a 21st century mentality. And honestly, I've been developing intellectual property professionally for over a decade. I know comic books, novels and movies inside and out. I'm an editor at a major publishing company. I know good stories and how to develop them. And Jason has a great perspective on these things, too, and has this amazing Goodman legacy. We are updating the original stories while staying true to the core concepts of what made them so cool in the first place.

ME: Hell...all characters are derivative of some other character in some way. Even Superman was derivative of Doc Savage who was derivative of Gladiator who was derivative of Hercules...

BD: ...and Flash Gordon was King Features' answer to Buck Rogers.

ME: It is what you do with the character and the concept that makes it or breaks it.

In recent years, Marvel/Disney bought out Malibu and CrossGen and is in the process of relaunching some CrossGen titles. DC has licensed the Red Circle characters and the THUNDER Agents, plus bought the Milestone line and appears to be rolling the WildStorm characters into the DC Universe. Dynamite and ABC both brought back a number of public domain characters. With such a crowded market, how does Atlas make themselves relevant to the market and translate that into sales?

JG: In today’s business world, it is very difficult to find a market that isn’t extremely competitive – sometimes you just need a reason, the right reason. In my case, a great family history; a solid foundation of titles; a loyal, pre-existing fan base; and some great people to work with. One of the many great blessings of Atlas is that we have a deep bench of titles and characters to draw from. The nature of each story we tell will influence frequency and format....

ME: Do you see yourself making inroads with Atlas Comics in other retail venues than just local comic book stores? If so, what type of approach?

JG: Local comic book stores are the industry’s life blood and will continue to be the centerpiece of our retail distribution strategy. We certainly hope to supplement that with expansion into other classes of trade, and my consumer magazine experience (tens of millions of copies sold) should help that effort.

ME: Any insight into what's officially on the schedule (and when) and what is planned in the long term including writers and artists lined up?

BD: We'll be releasing the #0's for PHOENIX and GRIM GHOST via Diamond in the coming months, and then the monthly issues will start early 2011. Oh, the #0's will first be available at New York Comic-Con, then via Diamond/comic stores.

ME: I'm digging that GRIM GHOST cover. Who's the cover artist?

BD: Qing Ping Mui.

ME: Gesundheit!

BD: Ha! Someone on our team found him. The art on PHOENIX is by Ian and Guy Dorian. That's really all I can reveal right now.

JG: Forgive us if we keep some secrets...for just a while longer.

ME: Who gets the credit for the fantastic design work on the logos, masthead and covers?

BD: Rich Emms has done all the design work, and he's incredible at it.

ME: Final question goes to Jason and refers to the Atlas "brand". When someone says "Atlas", what do you want them to think?

JG: What’s a nice boy like you doing in a business like this? or preferably AWESOME! Seriously though, I would like Atlas to stand for great stories that have been told and great stories still to come.

ME: Thank you, both of you, Brendan and Jason, for your time and cooperation. I hope your efforts are rewarded and that you'll keep AICN and our readers in the loop on future Atlas and Ardden projects. Check out Ardden’s website and the Atlas Archives for more info!